Yeah, I failed at NaGaDeMo. I figured maybe if I didn't update here until the end, I could focus more, but then, well. Headaches for days on end, and lack of inspiration.
On the bright side, I did get a few things done on (a) main project(s), so not a total bust, right? Right.
Metal Orphans
Devlog/visual novel related things for the group Metal Orphans. And by group, I mean 'me'.
Sunday, July 1, 2012
Friday, June 1, 2012
NaGaDeMo
In which I try to make a (visual novel) game in a month. Again. One with actual choices!
On that note: character concept of Princess Hazel, the one who needs 'rescuing':
And the title screen WIP/title character, June:
And the title screen WIP/title character, June:
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